

Between the diversity of the terrain styles, and the fact that it’s a Forerunner construct, allows for some crazy stuff within the play space.”īeyond the terrain and the world in which Halo Wars 2 takes place, its compliment of heroes and villains will help broaden a world we’re very excited to explore more. “RTS is, more or less, staring at the ground, so there’s a challenge in how you convey epic spaces and vast horizons which are typically from a first-person perspective. “What’s most exciting for us is we get to appreciate Halo from a completely different perspective,” says Cook. The last time we had a chance to run around this world, it was in the first-person, so it’s exciting that Halo Wars 2 will afford us a new angle from which to do battle.

Now, enough time has passed that this magnificent Forerunner installation has begun repairing itself.

Keen readers may know that this is the very same installation the Master Chief destroyed in Halo 3. The Ark, which was used to create the iconic Halo Rings, will be the primary setting for Halo Wars 2. “That has been both a challenge and allows us to take the handcuffs off.” “Due to the Ark’s tremendous size, we basically have an infinite canvas to paint our war spaces on,” explains Jeremy Cook, Art Director for Halo Wars 2.

Halo Wars 2 will take us back to the Ark, introduce new heroes and villains, and deliver a new multiplayer mode that has the potential to push the real-time strategy genre forward. Nearly 30 years later, they’re awakened to a new threat to the Halo universe and find themselves as the one thing standing between hope and annihilation. The last time we saw the crew of the UNSC Spirit of Fire in Halo Wars, they were settling in for a long cryosleep on their way home, knowing that with a little luck, they’d make it back to civilized space in one piece.
