

Go back to Data folder and navigate to Data\Editor\Mods folder. Copy you mod name into the clipboard (you can select it, hit F2 and the ctrl+c) we will need it in the moment. Https:/ / / file/ d/ 0BwnG474z1AoMN2o5d3NzZHVHT0E/ view?usp=sharingįirst of all browse to your game data (should be something like \steamapps\common\Divinity Original Sin Enhanced Edition\Data)Ĭopy folders from Mod folder in archive into the Mods/YourModNameĢ. We will need to do some manual copy pasting to prepare our module, so it’s make sense to close your editor for now. In the window that appear enter the name of your mod. You will be able to override/modify existing stats. You will be able to (relatively easy) create new skills, characters stats etc. but cleaned up from DOS stuffīasically all helpful scripts from SharedĪll stats excels from the game. I included cleaned up, ready to use file, that includes basic alignments as Good, Evil NPC etc. Well, alignments are used to define relationships between different factions in the game. There will be tutorial how to create log updates for your quests. I cleaned it up from DOS stuff, only left couple things as examples, but they can be removed any time. This includes journal excel file, that is used for creating quests in your log and exported files that are used by engine. Incudes dialogue templates and generic dialogues (there will be separate tutorial how to play with those)

I removed all files that are related directly to DOSEE campaign and only left Shared files, that contains campaign independent “system” files. I very recommend to use those systems in your campaign scripting. These files include a lot of very useful systems: like dialogues registration, generic reaction, various types of triggers and such. Story in minimal project is based on story scripts that are used for main campaign. Or replace them with yours, or leave them just as they are. You will be able to modify those levels to make them look as you want, if it’s a part of your campaign development. (There will be separate tutorial about this level, and how you can make your own) Menuscreen_Cyseal - this one is used as a scene in various menus - like main menu, options etc. This is what we get in the result: http:/ / / sharedfiles/ filedetails/ ?id=664042663ĬharacterCreation - well, it’s for character creation =) - it’s a copy of the main campaign character creation level NOTE: This tutorial will be helpful if you are making a standalone module, not for DOSEE campaign modding. In this tutorial I’ll try to show how to start making your new adventure using the set of files I have prepared.
